// CV — HANES HINAY
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Profile

Self-taught Android game developer and native mod menu engineer with deep expertise in IL2CPP hooking, ARM64 assembly, and ImGui-based overlay development. Builds full-stack mobile RPGs using Three.js/WebView and develops C++ mod menus with PHP authentication backends. Develops entirely on-device using AIDE. Highly proficient in AI-assisted development workflows and advanced prompt engineering for LLMs.

Projects

RAN Mobile

ONGOING

// Lead Developer — Personal Project

WebGL action RPG inspired by RAN Online, built with Three.js inside a WebView shell. Features full character class system, boss AI (Swarm Queen, Hydra, Dark Arts Master), multi-map world, AES-GCM-256 encrypted saves, and a complete MMORPG-style inventory UI.

Three.jsJavaScriptWebViewAndroidAES-GCM-256Game AI

WOM Mod Menu

ONGOING

// C++ Native Developer — Walk Online Mobile

Native Android mod menu for Walk Online Mobile rendered via EGL hooks. Features IL2CPP method hooking, auto-save for player name and character ID, full ImGui UI with tabs, and a PHP license/auth backend with device binding and ban management.

C++ImGuiIL2CPPEGL HookPHPNDK/JNI

HANES NBA2K Tool

DEPLOYED

// Lead Developer — NBA 2K Android

Feature-rich ImGui mod menu for NBA 2K Android. 16+ tabs including Career, Jersey Editor (visual grid), Badges, Accessories, Memory Scanner. KittyMemory-based writes, cross-device save backup/restore, device ID spoofing, minimize/expand via floating ImageButton.

C++ImGuiKittyMemoryARM64JNIDobby

Underwater ESP Mod

DEPLOYED

// ESP Overlay Developer

Advanced ESP overlay for an underwater survival game with entity tracking, color-coded bounding boxes, distance readouts, and directional ESP lines from player origin rendered in real-time via EGL hook.

C++ESPImGuiIL2CPPARM64

Boarding House Manager

DEPLOYED

// Full-Stack Developer

Full-stack management system with Flutter mobile frontend, PHP REST API, and MySQL backend. Handles tenant records, billing cycles, and room management.

FlutterDartPHPMySQLREST API

Ran Inspired2 (Unity 6)

WIP

// Game Developer — Personal

Third-person Unity 6 game with zombie enemies powered by NavMesh AI pathfinding, player chase state machines, and prefab-based level design.

Unity 6C#NavMeshAIAndroid

Stats

5+
Games
3+
Mod Menus
10+
Projects
100%
On-Device

Info

Location
Tagbiliran, Bohol
Philippines
Availability
Open to Work
Freelance · Remote
Dev Environment
Android (AIDE)
On-device development
Specialization
Game Dev & Modding
IL2CPP · NDK · ARM64

Skills

// Game Development

Three.js / WebGL88%
Unity 6 / C#74%
HTML5 Canvas82%

// Android Modding

IL2CPP Hooking92%
C++ / NDK / JNI88%
ImGui (EGL render)85%
ARM64 / Hooks78%

// AI & Tools

Prompt Engineering95%
LLM Integration88%
AI-Assisted Dev92%

Tools & Frameworks

AIDEImGuiIL2CppDumper KittyMemoryDobbyAnd64InlineHook Three.jsUnity 6Flutter PHP/MySQLNDKJNI ARM64 ASMWebViewCanvas API CydiaSubstrateBepInExFrida

Languages

FilipinoNative
EnglishProfessional