📄 CV
Project Clip

portfolio_v2.0 — system ready

Hanes
Hanes with shades
😎
CLICK · SCROLL · INTERACT

GAME
DEV &
BUILDER_

Android Modder/ GAME Developer/ SOFTWARE Developer/ AI Specialist

Building games, cracking native code, and pushing Android to its limits. From WebGL RPGs to IL2CPP hooks — I ship things that run on-device.

> View_Projects > Get_In_Touch
IL2CPP::Hook<0x4A2F80>()
glGenTextures(1, &texID)
NavMesh.SamplePosition()
AES_GCM_256.encrypt(save)
Three.WebGLRenderer({antialias})
Scroll

Projects

What I've Built

⚔️ UPLOAD: videos/ran-mobile.mp4
⚔️
Ongoing Personal

RAN Mobile

3D action RPG inspired by RAN Online, rebuilt in Unity 6 for Android. Features zombie/mob AI with NavMesh pathfinding, boss systems, multi-map world, character class selection, AES-GCM-256 save encryption, and a full MMORPG-style inventory UI.

Unity 6 C# NavMesh Android AES-GCM Boss AI
banner
🔧
Ongoing

WOM Mod Menu

Native Android mod menu for Walk Online Mobile. Built in C++ with ImGui rendered via EGL hooks. Features IL2CPP method hooking, auto-save for player name and character ID, PHP license/auth backend with device binding and ban management.

C++ ImGui IL2CPP EGL Hook PHP NDK
banner
🏀
Deployed

HANES NBA2K Tool

Feature-rich ImGui mod menu for NBA 2K Android. Includes scrollable tab system, jersey selector editor, KittyMemory-based writes, GG Scanner (memory scanner), cross-device save backup/restore, and device ID spoofing. Minimize/expand via floating ImageButton.

C++ ImGui KittyMemory ARM64 JNI
🎬No preview yet
🎯
Deployed

Occupation Unity ESP

C++/JNI ESP mod for Occupation (Unity). Implements entity collection via multiple hook paths, skeleton/bone ESP drawing using Transform.Find with Biped bone paths, and character motor hooking.

C++ JNI Unity IL2CPP Bone ESP
🎬No preview yet
🧟
WIP Personal

Ran Inspired2 (Unity 6)

Third-person Unity 6 game featuring zombie enemies with NavMesh pathfinding. Explores NavMesh agent setup on prefab-based instances, AI state machines, and player chase logic.

Unity 6 C# NavMesh AI Android
🎬No preview yet
🏠
Deployed

Boarding House Manager

Full-stack management system for boarding houses. Flutter mobile frontend, PHP REST API backend, and MySQL database. Handles tenant records, billing, and room management.

Flutter PHP MySQL REST API
🎬No preview yet
🎰
Deployed

HTML5 Slot Game Clones

Fortune Gems 2 and Super Ace-style HTML5 slot games packaged as Android WebView apps. Full spin logic, scatter/wild systems, animated reels, and win calculations.

HTML5 JavaScript Canvas WebView Android
Underwater ESP
🌊
Deployed

Underwater ESP Mod

Advanced ESP overlay for an underwater survival game. Entity tracking with distance readouts, color-coded bounding boxes (red/yellow), resource labeling, and directional ESP lines from player origin. Real-time rendering via EGL hook.

C++ESPImGuiARM64IL2CPP
Agriculturist App
🌾
Deployed

Agriculturist

Mobile POS system for buying and selling crops. Features a dashboard with Net Revenue, Total Bought/Sold tracking, Monthly Buy vs Sell analytics, stock management, history logs, and contact directory. Built for agriculture businesses.

Flutter PHP MySQL POS Dashboard Android
Admin Panel
🔑
Deployed

Hanes Admin Panel

Flutter admin dashboard for managing mod menu license keys. Generates unique keys with expiry periods (1 month, etc.), tracks Total Users, Active Users, and Revenue. 1-device login enforcement per key — prevents sharing. Real-time key status with days remaining.

Flutter PHP MySQL License Keys Auth Admin
🎬No preview yet
🔐
Deployed

Mod Menu License Backend

PHP authentication backend for mod menu distribution. Features device binding, license expiry, ban management, stale row cleanup, and a clean login API consumed by C++ native code.

PHP MySQL REST Auth

Skills

Technical Arsenal

⚔️ Game Dev

  • Three.js / WebGL88%
  • Unity 6 / C#74%
  • Game AI / NavMesh70%
  • HTML5 Canvas82%
  • WebView Android90%

🛠️ Android Modding

  • IL2CPP Hooking92%
  • C++ / NDK / JNI88%
  • ImGui (EGL render)85%
  • ARM64 / Hooks78%
  • KittyMemory / Dobby80%

💻 Software Dev

  • JavaScript / ES6+86%
  • PHP / MySQL80%
  • Flutter / Dart70%
  • REST API Design78%
  • HTML / CSS84%

🤖 AI & Tools

  • Prompt Engineering95%
  • LLM Integration88%
  • AI-Assisted Dev92%
  • AIDE (Android IDE)90%
  • IL2CppDumper / RE85%

About

Who I Am

I'm a self-taught Android game developer and modder based in the Philippines. My work lives at the intersection of reverse engineering, native Android development, and creative game design.

I build primarily on Android using AIDE, testing everything on-device. From hooking IL2CPP methods at the ARM64 level to crafting WebGL RPG worlds in Three.js — I work across the full stack of mobile game development.

I'm also deeply invested in AI tooling — understanding how to prompt LLMs effectively to accelerate development workflows and solve complex technical problems faster.

Currently developing RAN Mobile — a Unity6-based action RPG — and maintaining several Android mod menus for the modding community.

// TECH_ARSENAL

Android Android
Java Java
JavaScript JavaScript
C++ C++
C# C#
HTML5 HTML5
CSS3 CSS3
PHP PHP
MySQL MySQL
NodeJS Node.js
React React
ThreeJS Three.js
Git Git
C C
Firebase Firebase
> Work_With_Me

0

Games Built

0

Mod Menus

0

Projects Shipped

0

On-Device Dev %

Contact

Get In Touch

Have a project in mind, want to collaborate on a game, or need a custom Android mod? Let's talk. Open to freelance work and partnerships.