portfolio_v2.0 — system ready
Android Modder/ GAME Developer/ SOFTWARE Developer/ AI Specialist
Building games, cracking native code, and pushing Android to its limits. From WebGL RPGs to IL2CPP hooks — I ship things that run on-device.
Projects
RAN Mobile
3D action RPG inspired by RAN Online, rebuilt in Unity 6 for Android. Features zombie/mob AI with NavMesh pathfinding, boss systems, multi-map world, character class selection, AES-GCM-256 save encryption, and a full MMORPG-style inventory UI.
WOM Mod Menu
Native Android mod menu for Walk Online Mobile. Built in C++ with ImGui rendered via EGL hooks. Features IL2CPP method hooking, auto-save for player name and character ID, PHP license/auth backend with device binding and ban management.
HANES NBA2K Tool
Feature-rich ImGui mod menu for NBA 2K Android. Includes scrollable tab system, jersey selector editor, KittyMemory-based writes, GG Scanner (memory scanner), cross-device save backup/restore, and device ID spoofing. Minimize/expand via floating ImageButton.
Occupation Unity ESP
C++/JNI ESP mod for Occupation (Unity). Implements entity collection via multiple hook paths, skeleton/bone ESP drawing using Transform.Find with Biped bone paths, and character motor hooking.
Ran Inspired2 (Unity 6)
Third-person Unity 6 game featuring zombie enemies with NavMesh pathfinding. Explores NavMesh agent setup on prefab-based instances, AI state machines, and player chase logic.
Boarding House Manager
Full-stack management system for boarding houses. Flutter mobile frontend, PHP REST API backend, and MySQL database. Handles tenant records, billing, and room management.
HTML5 Slot Game Clones
Fortune Gems 2 and Super Ace-style HTML5 slot games packaged as Android WebView apps. Full spin logic, scatter/wild systems, animated reels, and win calculations.
Underwater ESP Mod
Advanced ESP overlay for an underwater survival game. Entity tracking with distance readouts, color-coded bounding boxes (red/yellow), resource labeling, and directional ESP lines from player origin. Real-time rendering via EGL hook.
Agriculturist
Mobile POS system for buying and selling crops. Features a dashboard with Net Revenue, Total Bought/Sold tracking, Monthly Buy vs Sell analytics, stock management, history logs, and contact directory. Built for agriculture businesses.
Hanes Admin Panel
Flutter admin dashboard for managing mod menu license keys. Generates unique keys with expiry periods (1 month, etc.), tracks Total Users, Active Users, and Revenue. 1-device login enforcement per key — prevents sharing. Real-time key status with days remaining.
Mod Menu License Backend
PHP authentication backend for mod menu distribution. Features device binding, license expiry, ban management, stale row cleanup, and a clean login API consumed by C++ native code.
Skills
⚔️ Game Dev
🛠️ Android Modding
💻 Software Dev
🤖 AI & Tools
About
I'm a self-taught Android game developer and modder based in the Philippines. My work lives at the intersection of reverse engineering, native Android development, and creative game design.
I build primarily on Android using AIDE, testing everything on-device. From hooking IL2CPP methods at the ARM64 level to crafting WebGL RPG worlds in Three.js — I work across the full stack of mobile game development.
I'm also deeply invested in AI tooling — understanding how to prompt LLMs effectively to accelerate development workflows and solve complex technical problems faster.
Currently developing RAN Mobile — a Unity6-based action RPG — and maintaining several Android mod menus for the modding community.
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Games Built
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Mod Menus
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Projects Shipped
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On-Device Dev %
Contact
Have a project in mind, want to collaborate on a game, or need a custom Android mod? Let's talk. Open to freelance work and partnerships.